Release notes, engineering deep-dives, and announcements from Skyfire Systems.
Velocity 2.1 ships DXVK 2.4 with async compile support, a redesigned performance HUD with per-game palette, and a 40% smaller shader cache on average. Plus: Steam Deck layout mapping for controllers and a fix for the rare prefix-lock hang.
Read moreYou no longer need to configure OEE manually. ForgeMachine reads your cycle times, downtime events, and reject counts directly from the machine feed and computes Availability, Performance, and Quality in real time. No spreadsheet required.
3 min readThe long-requested feature: FamilyCloud now groups your photos by people, places, and events — all running on-device, with no photos ever leaving your network. Works on the Local plan too for offline-only classification.
5 min readA deep dive into the compatibility pipeline: how Velocity combines ProtonDB ratings, community evidence bundles, and per-game patch databases to pick the right GPTK / DXVK / D3DMetal stack before you ever press play.
8 min readEnterprise customers can now deploy the full Forge stack — ForgeCAD, ForgeMachine, ForgeMaint, ForgeOps — on their own infrastructure via Docker. Your shop floor data never leaves your network.
3 min readRecovery 1.2 adds a one-click bootable USB creator, live S.M.A.R.T. drive health monitoring with push alerts, and improved support for APFS encrypted volumes. The minimal recovery environment is now under 180 MB.
3 min readVelocity's strategy auto-promotion system uses differential privacy (ε=1.0 Laplace noise) to share aggregate compatibility outcomes. Here's exactly what we collect with consent, what we never touch, and how the data improves compatibility ratings for everyone.
6 min readFamilyCloud's self-hosted tier costs nothing and always will. We believe your family's photos, videos, and home camera feeds belong on your hardware. Cloud backup and remote access are optional. This post explains the model.
4 min read