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Hades cover art
WindowsExcellent

Hades

The roguelike that proves narrative and repetition are compatible

Supergiant Games2020Roguelike, Action

Emulator

GPTK4

Quality

Excellent

Notes

Runs natively via GPTK4

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Available on Steam

View on Steam →

The Story

Supergiant built Hades around a structural problem: roguelikes require repetition, but narrative requires progress — and the two seem incompatible. Their solution was to make death part of the story. Zagreus dies, returns to the House of Hades, talks to its residents, and they remember everything. The characters develop across dozens of runs. Hades is simultaneously the best-feeling action game of its year and a master class in how to make repetition meaningful.

Tags

roguelikeactionnarrativesteam

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