
WindowsExcellent
Hades
The roguelike that proves narrative and repetition are compatible
Supergiant Games2020Roguelike, Action
Emulator
GPTK4
Quality
Excellent
Notes
Runs natively via GPTK4
🎮
Available on Steam
View on Steam →The Story
Supergiant built Hades around a structural problem: roguelikes require repetition, but narrative requires progress — and the two seem incompatible. Their solution was to make death part of the story. Zagreus dies, returns to the House of Hades, talks to its residents, and they remember everything. The characters develop across dozens of runs. Hades is simultaneously the best-feeling action game of its year and a master class in how to make repetition meaningful.
Tags
roguelikeactionnarrativesteam